Friday, May 25, 2012

London Comic Con

Hey guys, I'll be at London Comic Con tomorrow and I'll be having a booth there.
...
....
......
........No, I'm just joking. I'll be there as a normal visitor. It's my first con outside Malaysia though, and boy it had been ages I last went to a con. The last one was CF back in 2009. You do the math.

Kinda excited to see how an actual international con works. I mean, I no longer consider CF a proper con or any con in Malaysia for that matter, because the last few years they had turned into Chinese-Mmorpg-trial-campaign-fest. I mean, come on, I can't even play 80% of the games offered there. No point taking all those demo cds they handing out.

Will report this when I return, with pics of course.

Wednesday, May 23, 2012

Some updates.

Recently I purchased Cintiq 12 wx, which I think will tremendously improve my workflow.

...Or so I thought. Actually it's been 3 weeks since then, but I haven't made much progress with the sprites update. It seems that I still have some issues with the university that although the exam already over, I still owe them something. This year have been pretty sloppy to me. I don't really have anyone to blame but myself, so I just need to deal with it.

Anyway, the game codes are also being updated, thanks to my collaboration in a certain project. I will not spoil what it is yet because it is still in very early stage so anything I would say here will not reflect the final product. But I have learned a lot from that project that I can implement in this game.

Problem is that I am easily influenced. Seeing the potential, I thought of making this game more interactive but that is not my intention. I would like to focus more on the story rather than exploration because I am writing a novel not making an RPG.

There are some feedbacks I received from the previous demo. I just list them here:

1) A lot of player noted that the protagonist is too broken from the beginning. While I do want to portray the protagonist as some who is broken hearted from beginning, I guess it was too much. Readers could not symphatise with him at all that they were turn off with his personality. I need to make him a bit more lighter and corrupt him as the story progresses.

2) The language used. I made way too much grammatical mistakes. While English not my primary language, that is not an excuse since I am writing in English anyway. I tried to employ proofreader and actually landed one, but I discovered the person whoever it was does not have a helping spirit after all. I did mentioned that the payment only act as incentive rather than actual payment for the job and they shouldn't expect much since I don't have much money anyway, but he/she went on charging me like professionals anyway. That left me with a bad taste in my mouth. I AM complaining here. This game is not something for profit, but I was expected to pay up just like a company does. Please understand, I'm working for this alone for most of the part and do not have the money like a company do.

3)Glitches. There are some programming glitches, which especially comes with the graphical interface. I'm still fixing it, but I also realised that I need to let go some parts because they are just not possible with the engine. I am no programmer, but there isn't anyone but me to deal with it. Again, I'm not expecting to achieve some sophisticated interface but just enough in-game system to prevent players from being confused.

4) The way the story is presented. I used a combination of novel/adv storytelling, but it doesn't turn out well for some. In my opinion, having a full adv narration reduces the seriousness of the story, making it feel like a comic book but going full novel prevents me from depicting action scenes properly. So I decided to combine both.
But since the protagonist will comment alot during his interaction with others, it is a bit jarring having the switch every 4-5 lines or so. This can only be fixed by actually completing the game and going through the actual play myself to determine which presentation works best, so I am leaving this issue for last.

So to summarise, my biggest weakness here is writing. I love to write, way back from my school days and I consider wring in English as my forte, but after presenting my writings to the world, I don't feel like that anymore. I just can't write like natives do. This really hampers my confidence. Very much so.

Eh... let's get back to writing.